Logline
In a world where everyone comes in pairs, tied with an UNBREAKABLE knot, a self-centered fox gets bound to a happy-go-lucky tortoise, and they embark on an epic journey to get untied by the legendary Key Maker.
"Tied Together" is a vibrant children's adventure comedy cartoon tailored for ages 6-10, utilizing traditional frame-by-frame animation. The series is episodic and written with multiple seasons in mind. Each season would have an overarching storyline and would be made up of eight to twelve episodes of approximately 11 minutes each. Set in a whimsically animated world, the show revolves around the funny and challenging situations that would arise from being permanently paired with someone else. The series explores themes like teamwork, understanding, compromise, and the importance of valuing relationships over being right. These themes and the overarching story create a unique blend of humor and heart that captivates and educates its young audience.
In a world where everyone comes in pairs, tied with an UNBREAKABLE knot, a self-centered fox gets bound to a happy-go-lucky tortoise, and they embark on an epic journey to get untied by the legendary Key Maker.
Saul, a fennec fox with commitment issues, is the polar opposite of Ziva, the happy-go-lucky neighborhood tortoise. Desperately clinging to the faint possibility of getting untied, Saul convinces Ziva to embark on an open-ended adventure with him, in search of the Key Maker. They don’t know it yet, but standing between them and the Key Maker are oceans and mountains, nations and cultures, cities and technologies, friends and monsters, lies and misdirection, and everything in between. Paradoxically, they will have to learn how to work together and respect each other’s differences in order to achieve their goal, and it won’t be easy. The desire to get untied is highly unusual in this world, and attracts unwanted attention. The T.T.A (Tied Together Agency) pegs Saul and Ziva as their most wanted pair, and will stop at nothing to keep them tied together, in order to maintain the status quo. Others, however, are inspired by Saul and Ziva’s renegade attitude and begin to question their own pairs.
Ultimately, the climax of the story is the meeting with the Key Maker, but the most important change that occurs there is unrelated to the knots. The key change is internal, as Saul and Ziva have learned to make their friendship work, after going on the greatest journey in the history of the world - and succeeding - together.
The world is populated by anthropomorphic animals. Their technology is comparable to our own, but every species has invented different things that we would never think of, either because each species has specific needs, or because living in pairs requires certain adaptations.
The one thing that’s the same across all groups is that at some point early on in each person’s life, a beam of light shoots down from the sky and magically bonds them to one other person for life. These connections are the most central aspect of life in this world, and they operate according to a number of rules.
The world has always been like this. The unbreakable bonds are as constant as gravity (or so everyone thinks…). Sometime around puberty, the unbreakable bond forms spontaneously and pairs you up with someone forever. It isn’t entirely random, since the bond forms at a moment of physical contact, so usually you’re matched with someone you know or at least share an ecosystem with. 99.99999% of the time, being paired up is awesome! Best friends for life! Unstoppable tennis duo! Love, collaboration, teamwork, you name it! But there are challenges too.
For starters, pairs have nothing to do with marriage. You can be paired with a sibling, a work associate, or a friend, and be married to someone else. It’s not a problem, though. There’s always a creative way to make it work. Society has evolved to work with or around their eternal bonds and the unique needs of each species. Houses and cars are designed to avoid tangling and to allow cross-pair families to exist; bathroom stalls come with a smell-proof side seat (or conjoined toilets, in case the timing works out); and you can always speed up travel by using your rope to zipline with your pair along the desert’s Zipways.
Sometimes, the unbreakable bonds pair up different species, attached at different parts of the body, and at different lengths. That can add to the challenge and the fun, but usually, pairs are tied hand to hand, and their ropes are usually 3-4 feet long. They start off rigid, but the closer each pair becomes (by practicing the three C’s - Communication, Cooperation, and Compromise), the more useful the ropes become. Rather than being an obstacle, ropes become a magical extension of the pair, making them so much more than just two people tied together. They begin to glow and stretch, and allow pairs to feel each other’s pain. If Ziva is sad, Saul becomes sad too. This can be a deep aspect of the show that personifies the experience of empathy.
The only hard rule is that no one - and I mean NO ONE - gets untied. Ever. It has never happened and will never happen, except in fairy tales (or so everyone thinks).
The primary thesis of the show is that a pair is more than just two people tied together. When a team works together, they produce more than 2 individuals could on their own because everyone focuses on their strengths, there are multiple perspectives, team members can encourage and support each other, and there’s someone to answer to if you’re doing nothing. Another important angle to explore in relationships is the concept of being “right”. Sometimes you’re right and have to stand up Sometimes, you’re right but have to back down for the sake of the relationship. Sometimes you’re wrong and have to back down.
Sometimes you’re a little right and a little wrong and have to compromise. And sometimes, you’re not capable of being right or wrong and need to respect each other’s opinions. Ultimately, the health of the pair is more important than being right or getting what you want.
A fennec fox, is the alpha predator of the desert. He’s quick, cunning, and lives the solo life. Everything has to be done his way. His efficiency is only outmatched by the pride he feels over his efficiency. His knot forms when he gets close to the neighborhood Tortoise - Saul’s polar opposite.
Now, Saul’s goal is to do whatever it takes to break his bond. He always hoped he would be the one-in-a-billion who doesn’t have a pair. As a fox, Saul was abandoned by his parents after a few weeks. And although that’s totally common, Saul never got over it.
Unlike everyone else, Saul doesn’t accept things just because “they’re common,” including this common system of being tied together. Being abandoned has given Saul a negative outlook on relationships, and he’s come to the conclusion that the only way to avoid getting hurt is to be alone.
As a constant reminder of his worldview, Saul has a clipped ear - an injury from the night he was abandoned by his parents and left to fend for himself in the desert.
A tortoise, has always moved slower than the world around her, but she’s never understood the rush. She’s patient and consistent, considerate and vegetarian. She’s always happy to go with the flow and meet new people, even if she never arrives at the destination. Because… LIFE is the destination! She doesn’t quite register how Saul feels about her because she likes Saul (and pretty much everything else in the world), and she’s happy to go on this amazing adventure to the Key Maker.
She doesn’t understand Saul’s urgency, and she can’t match his pace (which is too fast anyway), but she’s excited to see the world, and she wants to reach the end to make Saul happy. After all, that’s what friendship is all about. Deep down, she also has hope that Saul might change his mind about getting untied altogether.
Ziva’s positivity is unstoppable. She was abandoned even earlier than Saul, since tortoises lay their eggs in a ditch, but she found comfort in her hundreds of brothers and sisters and - as the oldest (by a few seconds) - led them in a happy existence.
On the other side of her positivity coin comes a questionable dose of naivety. Ziva probably shouldn’t be so trusting and okay with everything, and she’ll learn that when she leaves the safety of the desert. She’s never acknowledged any problems and certainly hasn’t faced any, but the world will bring her out of her shell, which is made out of the shape of flowers, instead of hexagons.
A bird-eating tarantula, is the one-in-a-billion who doesn’t have a pair. Or maybe the bond just hasn’t formed yet. At least, that’s what she would say. Goliath is the kind of person who believes that 8 arms make for better hugs, but no one wants to hug her. You see, even in a world of anthropomorphic animals, everyone is still scared of spiders! Goliath hates the spider stigma, so she does whatever she can to go against the stereotypes, including living out in the open, instead of in hidden burrows like the rest of her kind.
She denies her killer instincts, eats only vegetables, and wears fuzzy caps on her fangs so no one will be afraid of them. Goliath wishes she was bound to someone else, and she’s out to find the Key Maker to make it happen. Along the way, she helps Saul realize that it’s a gift to have SOMEONE, even if the relationship requires work.
They work for the government in the T.T.A (Tied Together Agency). They know about Fox and Tortoise’s journey, and it flies in the face of everything they’re here to protect. If one pair gets untied, others might want to also. Soon enough, everyone will be complaining and then… chaos.
Since it’s incredibly rare that anyone attempts to get untied, Eagle and Falcon are rusty, clumsy, and bad at keeping their mission a secret. They identify with this mission because without it, their entire career has been a waste.
Originally, they wanted to work for one of the real agencies, but their size difference and the awkward placement of their knot (foot to foot) got them kicked out of the training.
They were the laughing stock of the recon agencies (which are made up mostly of birds), and they’ll have to face their old bullies as this case becomes a national threat and others join the hunt. Their confidence grows and their identity is called into question as they discover that the T.T.A used to be the most powerful agency in the world and has been buried for nefarious reasons.
Season 1 takes place in the desert. The desert is both Saul’s and Ziva’s home, and the only place they’ve ever seen. After being tied together and deciding to go on an adventure to reverse their situation, the first step is crossing Avery City - a giant canyon that surrounds the desert. Still learning the ropes of relationships in general, dodging two secret agents who are hell-bent on stopping anyone from getting untied, and dealing with a quirky tag-along tarantula named “Goliath,” the group barely makes it across the canyon, and is officially “not in Kansas anymore”.
After receiving loads of information from a fraudulent platypus, the trio finally has some direction in their journey. They go after a legendary map in the Museum of Myths and History, but they can’t analyze it in its protective case, and they get kicked out for starting an uprising of school children who want to get untied too. They have slightly more success at retrieving a vial of extremely valuable rattlesnake venom at the Venom Factory, but then immediately have to stop their journey to hide from the T.T.A in a subterranean city. There, they discover that the Night Watch Possums from the museum plan on stealing the map and, after starting another uprising and collapsing the entire underground habitat, they escape into the arms of the T.T.A and get locked up for good.
Facing certain death and failure, Saul and Ziva connect on a real level for the first time. Goliath tunes into her inner beast and breaks them out of their cell. The trio goes after the map, in order to save it from being stolen by the Possums. In an epic battle at the Museum, they manage to actually work together and steal the map, only to discover that it is incomplete. A message from the previous owner leaves them with half of a plan and a full serving of curiosity. The T.T.A is overtaken by a larger agency, and Eagle and Falcon are kicked off the case. Something bigger is going on here, and we’re just scratching the surface…
Saul, a fennec fox who thinks more like a lone wolf gets paired up with the neighborhood Tortoise and his favorite prank victim, Ziva. Saul refuses to accept their fate, and makes several increasingly dangerous attempts to break the knot before it becomes permanent. In doing so, they attract the attention of Eagle and Falcon, the desert’s top T.T.A agents, whose entire goal is to keep pairs together. Tension builds between Saul and Ziva, and they wreck the desert’s primary transportation system - Zip Station - in their final attempt to separate. They make amends at their surprise Pair Up Party, and Ziva agrees to help Saul cross the world in search of someone who can help them get untied, if that will make him happy.
Goliath has been alone her whole life and wants to find the Key Maker to get a pair. She hears about Saul and Ziva’s plan and practically forces herself onto their team, promising that she has some information about the road to separation. All she can remember for now is that she heard that there’s a person who got untied, who lives on the “Third Claw,” whatever that means. The trio reaches their first obstacle - an endless canyon, nearly a mile deep, running as far as you can see in both directions. Built into the cliff walls are the colorful bird houses of Avery City. The only way across is to fly in one of AC’s tandem flying machines, which were built to accommodate birds who can’t fly because of the way they’re tied (or birds who can’t fly at all!). The machines only require one thing to operate them - trust. Birds don’t struggle with this at all because they’re the masters of relationships. That’s why the expression is “love BIRDS”. Saul and Ziva barely make it off the Trust Fall, Goliath can’t fly solo, even with 8 arms, and the birds are too afraid to help her. The birds put Saul and Ziva through a series of ridiculous and challenging trust and flight training sessions, and ultimately get them to realize that they genuinely want the best for each other. They manage to just barely make it across the canyon. Goliath learns to trust in herself, but only makes it with a bit of help from a couple of finches who manage to conquer their fear of spiders and trust her. As Saul and Ziva soar way higher than expected, they realize that the desert looks like a paw print when seen from above. The Third Claw is a place on the desert’s “paw,” and it’s not so far away.
The group reaches the Third Claw and - supposedly - the only person who has ever made it to the Key Maker and back: a grumpy old PLATYPUS, who lives alone on a small island. He tells them what they’ll need for their journey, including the strange things that the Key Maker demands as payment, many of which can only be found on his island and seem to be things that the Platypus just wanted for himself but were out of his reach. Ziva - the least judgemental person in the group - can’t shake the feeling that the Platypus is lying. Saul refuses to listen to her, blinded by his obsession with getting untied. While the group gathers their supplies, Platypus rambles nonsensically about his adventure and the person he allegedly got untied from. His reasons for wanting to get untied are petty, and everyone thinks about the golden question: If we really could choose to live alone, would we? Ziva discovers that Platypus is a fraud - tied with a tiny rope to a flea in his armpit. Saul loses his temper and is scary enough to get the Platypus talking. The Platypus admits that he was lying, but he swears he actually attempted the journey and that the map is real. The T.T.A stole it from him when he was just a day’s journey away from the end and covered up the evidence by putting it in a Museum, labeled as something else.
The trio heads into the Museum of Myths and History. That day, an elite prep school is on a field trip. This school is famous for pairing kids up (i.e. handcuffing them) when they’re young so that their bond automatically forms with the “right” person when the time comes. Saul and Ziva are fascinated by the kids, who seem totally cool and nonchalant about their circumstances. Through their discussions, Saul and Ziva accidentally start a small uprising, and all of the students start asking to switch who they’re tied to, or even leave it up to fate. Meanwhile, Goliath can’t get into the museum because she’s not a pair, and the museum scans the magical rope for entry. She sneaks in through the roof and discovers some shady Night Watch Possums, who are up to no good. Saul and Ziva realize that this uprising could bring them unwanted attention and attract the T.T.A again, so they drop their search for the map in order to shut it down. The original pair of kids they met runs all around the museum, cutting deals with everyone in their school to create an entirely new arrangement of pairs. While chasing these revolting pre-teens, Saul and Ziva wind up in a less popular branch of the museum that houses the map. Goliath shows up at the same time. The map is labeled as something else, but there’s no mistaking it - the picture of the person on the map is alone. He’s not tied to anyone. This MUST be the map they’re looking for. The guards find Goliath and kick the group out, along with an entire class of crying, screaming, revolting pre-teens.
Realizing that Platypus wasn’t lying about the map, the group assumes he was telling the truth about everything else too. So they have to get a laundry list of supplies that he claimed are “essential” for the journey, starting with Rattlesnake Venom that they supposedly need as payment for the Key Maker. It’s no secret where to find the venom, but the snakes know how valuable it is, and it’s unbelievably expensive. The group takes a tour of the venom factory, which is like a sinister version of Willy Wonka’s Chocolate Factory. Snakes everywhere. Mice instead of Oompa Loompas. And every day, the factory hosts competitions to win a vial of venom. Saul almost wins at an agility challenge, dodging strikes from the guide. He really is quick, and she cheats to make sure he loses. The group fails at every competition and gets distracted by side rooms and whimsical traps that hold the promise of reaping a few drops of the dangerous liquid. In the end, Ziva goes toe-to-toe with a snake in a venom-drinking contest and loses. Through their bond, Saul feels her pain and realizes how much she must care about him to endure that much venom just to get untied. Saul begins insulting the guide, until she strikes, then he whips out two vials and catches her fangs in them. He really was faster after all.
Eagle and Falcon close in on the trio in a seemingly empty desert. There’s nowhere to hide ... Until a meerkat beckons them into his tunnel. Suddenly, the group realizes that there’s an entire CITY under the desert floor with tunnels of all sizes for creatures of all sizes. Ziva lets it slip that they’re being hunted because of their mission to get untied, which leads to pandemonium in the tunnels! The smaller the creature, the faster they work. In one day, the entire city goes through every phase of the Untied Revolution. Saul, Ziva, and Goliath do their best to quell the uprising and keep it contained in Subterraneania because if word got out, they’d be wanted by a lot more than just the T.T.A. Amidst the chaos, the group notices the Nightwatch Possums from the museum poking around the tunnels, which is odd because possums don’t live underground. They do a little recon and learn that the possums are planning on tunneling into the museum and stealing the map. A chase ensues as the revolution turns into an all-out war (mostly between between mice and hamsters). Goliath manages to snatch the possum’s blueprints of the museum, and the entire city comes crashing down. Saul realizes that if everyone tries to get untied, there would be chaos, begging the question: can something be moral if only a few people can take advantage of it?
The trio plans to rob the museum and steal the map before the possums do, in order to protect it (and also use it). They barely start planning, when Eagle and Falcon trap Saul and Ziva and drive them to a secret facility. The pair tries to warn everyone about the possums, but no one believes them. Goliath escapes to a nearby town full of small animals who are all afraid of her. She tries to convince them that she isn’t a killer, but they don’t believe her or give her refuge, so she scurries away into a cave. Saul and Ziva are suspended over a pool of sharks in a T.T.A facility. One of them is a Greenland Shark - the animal with the longest lifespan in the world - who claims to be 450 years old. His mind is a little cloudy, but between his ramblings, they realize that the T.T.A dates back to ancient times and there was a huge cover up / conspiracy that no one knows about anymore. In their “all is lost moment,” Saul and Ziva connect in a way that they haven’t before. Saul actually apologizes, and their rope glows a little brighter. Meanwhile, Goliath watches from afar as the bird police bully the small town and take advantage of its citizens. Alone, scared, and upset at the injustice, Goliath removes her fang caps and releases her inner animal. Fired up from the fight, she goes after the T.T.A facility. She busts in like a secret agent and rescues Saul and Ziva. After years of trying to make everyone like her and trying to be something she’s not, this is a huge moment for Goliath. It’s already night, and the possums have definitely already begun their heist. There’s no time to spare!
The trio arrives at the museum, tardy to the party. The possums have already tunneled in, and they’re looting the most valuable items. They haven’t gotten to the map yet, but Ziva refuses to take the map until they’ve put a stop to the possums and returned all of the other items. Saul has no choice but to agree. Eagle and Falcon arrive at the scene, but they’re held back by the B.H.T (The Bureau for Handling Things - this world’s equivalent of the CIA). With the Subterreania uprising, Saul and Ziva’s journey has become a national emergency. Saul and Ziva manage to work together to steal back most of the items. The possums catch on and a battle ensues. One of the possum’s acquaintances - a wombat - is not tied to anyone. He and Goliath face off. Goliath wins, but the wombat tells her that more and more people are being left without a pair these days. It’s not 1-in-a-billion anymore. Ultimately, the possums and their crew are captured by the B.H.T, while Saul, Ziva, and Goliath steal the map and escape through the possum’s tunnel. They make it to safety and open the map. It has directions to the KEY MAKER - a legendary creature who can untie people. They now have a destination for their journey, but they won’t succeed that easily… Half of the map has been torn off, with a note from the previous owner: “If I can’t make it, no one can.” With that, they walk out of the desert, for the first time in their lives.
Saul and Ziva have to cross the entire world, in search of a legendary person who may or may not exist. This is a journey that no living person has ever completed, so the rules and maps are constantly changing. By the end of season one, they successfully leave the desert. With each succeeding season, they get closer to the Key Maker.
At the same time, Saul and Ziva are extremely rare in their dissatisfaction with their match. Everyone else is either happy or obedient enough to go along with the reality of being tied together. As our heroes meet and impact new groups, they spread the desire to get untied. This threatens the social fabric of the entire world, and the TTA is determined to maintain the traditional order. This social upheaval escalates as the story progresses.
As Saul and Ziva pave the way towards an uncertain future, they also uncover the past, and with it the long-forgotten beginnings of the magical, unbreakable knots. This conspiracy runs deep, and was invented. People weren’t always tied together, contrary to popular belief, which means this way of life may be reversible for everyone, let alone Saul and Ziva. Like the steps of the journey, the clues that mask the conspiracy are well-hidden and challenging to uncover, and multiple seasons are required to fully expose the origins of the knots.
If our heroes succeed in eliminating the unbreakable bonds for the entire world, we have the option of an additional season that explores the repercussions of this change. It could be that the knots are simply rearranged, and now everyone is still tied, but to a different person. Or it could be that everyone is freed, but some feel robbed of their connection to their pair, and the world is thrown off balance.